Ontiville offers its players a variety of weapons and capture mechanisms to interact with other players.
In Ontiville, the attacker supersedes the attacked, meaning players can attack, knock out, capture and abduct others anywhere, at any time.
Once a players health bar(only visible when taking damage) goes to 0, they will be unable to move and pose as easy targets for capture.
Should a player remain uncaptured and K.O. for more than 30 seconds, they will be sent to the hospital and lose a few coins(max. 100).
In order to access weapons, players must open the Virtual Inventory Menu (VIM) by clicking an ATM.(located all over Ontiville)
The easiest way to get weapons in Ontiville, is to buy them in a shop.
Shops can be identified by a pink shopping cart icon above the NPCs head.
Bump into the NPC to access the shopping menu.
Different shops sell different items, so make sure to check them all out.
Keep your eyes open for drops!
Simply bump into a drop for a random weapon/Onticoin drop.
Ontiville weapons can be divided into the following classes:
Projectile Class weapons are marked with a blue background.
Once attached players can go into mouselook and start shooting.
Following weapons belong to the Projectile Class:
Capture Class Weapons are marked with a yellow background with blue stripes.
All capture mechanics work differently, however, all require for players to be low in health or knocked out completely.
Captured players will automatically follow their capturers, and are unable to move or escape.
All capture mechanisms automatically end after max. 5 mins.
Following weapons belong to the Capture Class:
Melee Class Weapons are marked with a light green background.
Melee weapons are used in third person perspective, and require the attacker to close distance to the target before engaging.
Following weapons belong to the Melee Class:
Spread class weapons spread damage over an area and can damage multiple targets at once. They are marked with a red background.
It makes them perfect for attacks on crowds or groups.
Following weapons belong to the Spread Class:
Heal Class Weapons are marked with a pink background.
This weapon class does not make damage, but heal it. Heal Class Weapons are best used in groups.
Following weapons belong to the Heal Class:
Non-combat class items are not weapons.
These items fulfill purposes that do not relate to combat.
They are marked with grey, white or black backgrounds.